Perception +19; darkvision, entropy sense (imprecise) 60 feet
Languages Abyssal, Celestial, Protean;
Skills Acrobatics +17, Athletics +19, Deception +21, Diplomacy +19, Performance +21, Stealth +21, Thievery +17
Str +7, Dex +5, Con +5, Int +7, Wis +3, Cha +5
Entropy Sense (divination, divine, prediction) As akizendri.
AC 30; Fort +21, Ref +19, Will +17; +1 status to all saves vs. magic
HP 175, fast healing 5; Weaknesses lawful 10; Resistances precision 10, protean anatomy 15
Protean Anatomy (divine, transmutation) As
.Speed 25 feet, fly 25 feet, swim 25 feet;
Melee jaws +23 (chaotic, magical, reach 10 feet), Damage 2d10+11 piercing plus 1d6 chaotic and warpwave strike
Melee claw +23 (agile, chaotic, magical, reach 10 feet), Damage 2d6+11 slashing plus 1d6 chaotic
Melee tail +23 (chaotic, magical, reach 15 feet), Damage 2d10+11 bludgeoning plus 1d6 chaotic and Grab
Divine Innate Spells DC 29; 5th
, , (chaotic), ; 4th , (at will), ; 3rd , , , ; 1st (at will; lawful only); Constant (5th) ; (4th)Change Shape (concentrate, divine, polymorph, transmutation) The imentesh takes the appearance of any Large or smaller creature. This doesn’t change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.
Constrict 1d10+11 bludgeoning, DC 29
Inflict Warpwave (divine, transmutation) An imentesh inflicts a warpwave on a creature within 100 feet (DC 29 Fortitude save to resist).
Sneak Attack An imentesh’s Strikes deal an additional 2d6 precision damage to flat-footed targets.
Warpwave Strike (divine, transmutation) Any creature struck and damaged by an imentesh’s jaws Strike must succeed at a DC 29 Fortitude save or be subject to a warpwave.
Imentesh
The loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality’s dissolution. Imenteshes are cunning, curiously diplomatic, and profoundly whimsical. They travel beyond the Maelstrom for their work, frequently adopting extravagant personal attire and decorations that often border upon the garish, all to curry favor with less chaotic beings.