Ioseff Xarwin

Ioseff Xarwin

Creature 9

Male human ghost

Perception +16; darkvision

Languages Aklo, Common, Infernal

Skills Arcana +17, Astronomy Lore +21, Cheliax Lore +17, Deception +19, Intimidation +19, Occultism +21, Society +19, Stealth +18

Str –5, Dex +3, Con +0, Int +6, Will +3, Cha +4

Site Bound

AC 29; Fort +15, Ref +18, Will +18

HP 112, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, 

, or positive; double resistance vs. non-magical)

Recoil If a character forcefully presents Fulvia’s ring to Ioseff as an action with the manipulate trait, he must attempt a DC 26 Will save; he’s thereafter immune to Recoil for 24 hours.

Critical Success Ioseff is unaffected.

Success Ioseff takes 4d6 mental damage and is frightened 1.

Failure Ioseff takes 8d6 mental damage and is frightened 2.

Critical Failure Ioseff takes 8d6 mental damage, is frightened 2, and is stunned 3.

Rejuvenation (divine, necromancy) See Putting Ioseff to Rest for details on how to stop his ghost from rejuvenating.

Shame Ioseff takes a –1 item penalty to attack rolls and saving throws against a character who carries Fulvia’s ring (area C13). This penalty doubles to –2 against a character who wears Fulvia’s ring. At the start of their turn, a character who possesses Fulvia’s ring can attempt a secret DC 20 Perception check; on a success, they sense a faint compulsion fueled by outrage to present Fulvia’s ring to the ghost.

Speed fly 25 feet

Melee bloody ectoplasmic lash +19 (agile, finesse, magical, reach 10 feet), Damage 2d8+7 negative

Occult Innate Spells DC 28, attack +20; 5th 

; 4th ; 3rd ; 2nd ; 1st , ; Cantrips (5th) 

Rituals DC 28; 

Incite Insurrection Trigger A creature within 30 feet of Ioseff fails a saving throw against one of his spells; Effect Ioseff infuses the magic of his spell with the agonies of his own death. In addition to any effects caused by the triggering spell, the target must also attempt a DC 28 Fortitude save or contract internal insurrection at stage 1 (stage 2 on a critical failure); see 

 for details of this eerie alien affliction.

Malevolent Possession As ghost, DC 28 Will save. A character who carries Fulvia’s ring on their person gains a +4 item bonus to their save and treats the result of the save as one degree of success better than their rolled result. If Ioseff attempts to use this ability on a character who wears Fulvia’s ring, he can attempt a Perception check against the ring-wearer’s Stealth DC to notice the ring in time to avoid the attempt; on a success, he loses the two actions he took to make the attempt but avoids further effects. If he doesn’t notice the ring and attempts to possess the ring-wearer, the ring-wearer automatically gains a critical success on their Will save, Ioseff is stunned 3, and he can’t use Malevolent Possession again for 24 hours.

Phantasmal Amputation (necromancy, occult) Frequency once per day; Effect Ioseff holds up the stump of his left arm, and the streaming blood begins to form a ghostly hand that he then uses to point out a humanoid creature within 30 feet. That creature must attempt a DC 28 Fortitude save.

Critical Success The creature is sickened 1 by a sudden, agonizing pain in their left hand.

Success As critical success, but the creature also takes 2d6 slashing damage and is clumsy 1 for 1 round as they feel as if their left hand just got lopped off by a hatchet.

Failure The creature is sickened 2, takes 5d6 slashing damage, and is clumsy 2 for 1 minute as they feel as if their left hand just got lopped off by a hatchet.

Critical Failure The PC is sickened 3 and takes 8d6 slashing damage and 2d6 bleed damage as their left hand appears to detach and fall to the floor before instantly decaying into bones. The PC is clumsy 2 and wounded 1. As soon as this wounded condition is removed, the PC’s hand miraculously returns and the clumsy condition ends.