Perception +6; darkvision
Skills Acrobatics +7, Crafting +8, Stealth +7
Str +2, Dex +4, Con +1, Int +4, Wis +3, Cha +1
Items
, , (3), (3)AC 19; Fort +7, Ref +10, Will +5
HP 28
Stride 25 feet
Melee Strike shortsword +8 (agile, finesse, versatile S), Damage 1d6+2 piercing
Ranged Strike spear +10 (thrown 20 feet), Damage 1d6+2 piercing
Hurried Retreat If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that’s not adjacent to an enemy.
Sneak Attack The kobold trapmaster deals an extra 1d6 damage to creatures that have the flat-footed condition.
Quick Trap The kobold trapmaster deploys one spike trap in an adjacent square.
Spike Trap Once this trap is deployed, anyone who steps on the square it’s in takes 2d8 piercing damage and must attempt a DC 17 basic Reflex saving throw.