Perception +23 (+27 to detect lies); darkvision
Languages Celestial, Infernal, Utopian; truespeech
Skills Acrobatics +22, Athletics +27, Axis Lore +22, Diplomacy +20, Deception +20, Survival +22
Str +7, Dex +4, Con +5, Int +1, Wis +4, Cha +2
Truespeech A kolyarut can speak with and understand any creature that has a language.
Items +1 striking bastard sword
AC 34; Fort +23, Ref +24, Will +22; +1 status to all saves vs. magic
HP 215, regeneration 15 (deactivated by chaotic); Immunities death effects, disease, emotion, poison, unconscious; Weaknesses chaotic 15
Speed 25 feet
Melee bastard sword +26 (lawful, magical, two-hand d12), Damage 2d8+13 slashing plus 1d6 lawful
Melee fist +23 (agile, lawful, magical), Damage 1d10+11 bludgeoning plus 1d6 lawful
Divine Innate Spells DC 32; 8th
; 5th ; 4th (at will), (×2); 3rd (×2); 2nd (self only); 1st (at will)Divine Rituals DC 32;
Kolyarut
Kolyarut inevitables are enforcers of bargains and punishers of those who fail to uphold them. Their humanoid shape, ability to disguise themselves among a humanoid population, and diplomatic leanings make them the most approachable inevitables, and thus more likely to ally themselves with others. They are among the most talkative of all inevitables, naturally possessing a courtly grace and an encyclopedic knowledge of social customs, which they use to assist their efforts in gathering information on their targets or issuing challenges in a legal manner.