Kongamato

Kongamato

Creature 11

Perception +19; darkvision

Languages Draconic

Skills Acrobatics +22, Athletics +24, Intimidation +20, Stealth +20, Survival +19

Str +7, Dex +3, Con +5, Int –1, Wis +2, Cha +3

AC 30; Fort +22, Ref +20, Will +19; +1 status to all saves vs. magic

HP 190; Immunities paralyzed, sleep

Attack of Opportunity   Tail only.

Speed 30 feet, fly 130 feet, swim 30 feet

Melee beak +24 (magical, reach 15 feet), Damage 2d12+13 piercing plus boat breaker and Grab

Melee claw +24 (agile, reach 10 feet), Damage 2d8+13 slashing

Melee wing +22 (agile, reach 15 feet), Damage 2d10+11 bludgeoning

Melee tail +22 (agile, reach 20 feet), Damage 2d8+11 bludgeoning

Boat Breaker A kongamato’s beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit.

Flying Strafe The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature.

Wailing Dive The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a DC 30 Will save or become frightened 1 (frightened 2 on a critical failure). After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.

Kongamato

Though they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren’t particularly intelligent and lack the powerful magical abilities that many of their dragon kindred command, but a kongamato has a supernaturally strong beak that can punch through incredibly dense substances. While this beak might seem like a valuable trophy for hunters, its magic dies with the kongamato, and all attempts to integrate them into weapons have failed.

Though they dwell in swamps and other still waters, kongamatos prefer to hunt in rivers and streams, since running water delivers new prey on a regular basis. The predators hunt everything, and they are well aware their powerful beaks can sink boats and rafts. They even possess a semblance of draconic greed. While they care little for the material wealth or societal power, kongamatos claim large hunting territories, violently attacking any would-be rivals and ravenously slaughtering large animals in their territory, leaving carcasses half-eaten with little regard for whether they’ll still have meals in the future.

When a kongamato claims a territory that encapsulates a community, the people there have no choice but to hunt down the vicious predator or hire adventurers to do so on their behalf. Kongamatos’ hunger is such that a single one can devastate entire herds of livestock and threaten the safety of the entire community. Unlike their draconic relatives, kongamatos ignore attempts to bargain with them, and efforts to appease them through regular sacrifices have no effect.