Leaf Leshy

Leaf Leshy

Creature 0

Perception +4; low-light vision

Languages Common, Druidic, Sylvan; 

 (trees only)

Skills Acrobatics +4, Nature +4, Stealth +4

Str –1, Dex +2, Con +2, Int –2, Wis +2, Cha +1

Items longspear

AC 18; Fort +6, Ref +6, Will +4

HP 15, Weaknesses fire 2

Verdant Burst (healing) When a leaf leshy dies, a burst of primal energy explodes from its body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. This area is filled with tree saplings, becoming difficult terrain. If the terrain is not a viable environment for these trees, they wither after 24 hours.

Speed 25 feet; glide

Melee longspear +3 (reach 10 feet), Damage 1d8–1 piercing

Ranged seedpod +6 (range increment 30 feet), Damage 1d6 bludgeoning plus deafening blow

Primal Innate Spells DC 14; 4th 

Change Shape (concentrate, polymorph, primal, transmutation) The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of 

.

Deafening Blow When a leaf leshy hits with its seedpod Strike, the target must attempt a DC 16 Fortitude save.

Critical Success The target is unaffected and temporarily immune for 24 hours.

Success The target is unaffected.

Failure The target is deafened for 1 round.

Critical Failure The target is deafened for 1 minute.

Glide (move) The leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.

Leaf Leshy

Leaf leshys are diminutive protectors of forests clad in pine cone armor and hats of fruit, flowers, or leaves. They enjoy mock battles but act cautiously in real ones.