Perception +15; darkvision
Languages Celestial, Draconic, Infernal;
Skills Acrobatics +13, Athletics +14, Diplomacy +16, Intimidation +16, Religion +13, Survival +14
Str +5, Dex +2, Con +4, Int +1, Wis +2, Cha +5
Items full plate
AC 27; Fort +17, Ref +11, Will +15; +1 status to all saves vs. magic
HP 100; Weaknesses evil 10; Resistances fire 15
Menacing Guardian (aura, divine, enchantment) As horned archon, but DC 23.
Retributive Strike A legion archon can also make a Retributive Strike by throwing its flame of justice.
Speed 30 feet, fly 60 feet
Melee flame of justice +18 (magical, versatile P), Damage 2d10+5 slashing plus 1d6 fire and 1d6 good
Ranged flame of justice +15 (magical, range increment 30 feet, versatile P), Damage 2d10+5 slashing plus 1d6 fire and 1d6 good
Divine Innate Spells DC 24; 4th
(at will); 1st (×3); Cantrips (4th) , ; Constant (5th)Archon’s Door As horned archon.
Flame of Justice (divine, evocation) A legion archon’s spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame of justice. A legion archon can throw its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice vanishes after landing or dealing damage and reappears in the legion archon’s hands again instantly. On a critical hit, the fire damage from the flame of justice deals maximum damage (6 on the d6) before being doubled for the critical hit, and the target takes 1d10 persistent fire damage.
Legion Archon
Despite their flaming blades and heavy armor, legion archons are the diplomats of peace among the archons, preferring justice via compromise and mutual benefit rather than justice by the sword. Nonetheless, when forced to fight against fiendish powers—especially fiends that embody the sin of wrath—legion archons don’t hesitate in battle, mounting offensives under divine commanders like Iomedae.