Leng Ghoul

Leng Ghoul

Creature 10

Perception +19; darkvision

Languages Aklo, Common, Necril

Skills Acrobatics +21, Arcana +19, Athletics +19, Occultism +21, Religion +19, Stealth +21

Str +5, Dex +7, Con +5, Int +3, Wis +5, Cha +6

Items scroll of confusion, scroll of fly

Erudite Leng ghouls can cast arcane, divine, and occult spells from scrolls, with a spell DC of 28 and a spell attack roll of +20.

AC 29; Fort +18, Ref +21, Will +19; +1 status to all saves vs. positive

HP 180, negative healing; Immunities cold, death effects, disease, paralyzed, poison, unconscious

Speed 25 feet, burrow 25 feet, climb 25 feet

Melee jaws +23 (finesse), Damage 2d8+8 piercing plus Leng ghoul fever and paralysis

Melee claw +23 (agile, finesse), Damage 2d6+8 slashing plus paralysis

Absorb Memories (manipulate) Requirements The Leng ghoul is adjacent to the corpse of a creature that retains flesh on its bones; Effect The Leng ghoul devours a chunk of the corpse and regains 6d6 Hit Points. At the same time, they also absorb some of the memories stored in the flesh from when the corpse was alive, gaining a +1 status bonus to all skill checks for 10 minutes.

The Leng ghoul can immediately attempt an Occultism check to learn one non-secret memory the corpse had when it was alive (use the standard DC for the creature’s level). The exact memory learned is determined by the GM but is typically something of use to the Leng ghoul. The memory can’t be one the creature was trying to keep secret unless the check was a critical success. A Leng ghoul can Absorb Memories from any given corpse only once.

Leng Ghoul Fever (disease) Saving Throw DC 28 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 4d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 4d8 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a Leng ghoul the next sunset

Paralysis (incapacitation, occult, necromancy) Any living creature hit by a Leng ghoul’s attack must succeed at a DC 28 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Sneak Attack A Leng ghoul deals an extra 2d6 precision damage to flat-footed creatures.