Lizardfolk Defender

Lizardfolk Defender

Creature 1

Perception +7

Languages Draconic, Iruxi

Skills Acrobatics +5, Athletics +6, Survival +5

Str +3, Dex +2, Con +3, Int –1, Wis +2, Cha +0

Items flail, javelin (3), wooden shield (Hardness 3, HP 12, BT 6)

AC 16 (18 with shield raised); Fort +8, Ref +7, Will +5

HP 21

Attack of Opportunity

Shield Block

Speed 25 feet, swim 15 feet

Melee flail +8 (disarm, sweep, trip), Damage 1d6+3 bludgeoning

Melee jaws +8, Damage 1d6+3 piercing

Melee tail +8 (agile), Damage 1d4+3 bludgeoning

Ranged javelin +7 (thrown 30 feet), Damage 1d6+3 piercing

Deep Breath A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes).

Terrain Advantage Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk defender.

Lizardfolk Defender

The lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, soldier in time of war. They eagerly rise to the defense of their kin but do not revel in battle. An iruxi defender would rather turn back intruders and allow them to flee with the knowledge they were beaten, in hopes that such word prevents further invasions, but they are not naive. The iruxi understand the need for revenge, and when they allow a foe to escape, they do not forget.