Variant lizardfolk
Perception +7
Languages Draconic, Iruxi
Skills Acrobatics +6, Athletics +8, Stealth +6, Survival +7
Str +4, Dex +2, Con +3, Int +0, Wis +1, Cha +0
Items
(10), ,AC 17; Fort +9, Ref +8, Will +7
HP 36
Attack of Opportunity
Speed 25 feet, swim 15 feet
Melee longspear +10 (reach), Damage 1d8+6 piercing
Melee jaws +10, Damage 1d6+6 piercing
Melee tail +10 (agile), Damage 1d4+6 bludgeoning
Ranged javelin +8 (thrown 30 feet), Damage 1d6+4 piercing
Deep Breath A lizardfolk warrior can hold their breath for 180 rounds (18 minutes).
Sudden Charge With a quick sprint, the lizardfolk warrior dashes up to their foe and swings. They Stride or Swim twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Terrain Advantage Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk warrior.