Manifestation of Dahak

Manifestation of Dahak

Creature 24

Variant 

Perception +46; darkvision, scent (precise) 120 feet, smoke vision

Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal, Jotun, Orcish, Sylvan; telepathy 200 feet

Skills Acrobatics +38, Arcana +45, Athletics +45, Deception +45, Diplomacy +38, Dragon Lore +48, Intimidation +48, Occultism +40, Religion +40, Society +38

Str +12, Dex +8, Con +10, Int +8, Wis +8, Cha +9

Smoke Vision As 

.

AC 52; Fort +42, Ref +36, Will +38; +2 status to all saves vs. magic

HP 600; Immunities fire, paralyzed, sleep; Weaknesses good 26; Resistances acid 26, cold 26, electricity 26, poison 26

Dragonstorm Aura (aura, divine, evocation) 10 feet, 10d6 damage split evenly between acid, cold electricity, fire, and poison (DC 45 basic Reflex save)

Frightful Presence (aura, emotion, fear, mental) 120 feet, DC 45

Imprisoned Dahak’s manifestation can’t physically exit the Adamantine Fen until conditions are right, as described in Dahak Escapes below. Planar travel effects do not allow it to escape, nor can they banish it from the Adamantine Fen.

Attack of Opportunity Jaws only.

Redirect Energy (abjuration, divine) Trigger A creature within 100 feet casts an acid, cold, fire, electricity, or poison spell, or such a spell otherwise comes into effect from a source within 100 feet. Effect The manifestation of Dahak makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.

Speed 60 feet, fly 200 feet

Melee claw +44 (agile, magical, reach 15 feet), Damage 8d8+8 slashing

Melee jaws +44 (fire, magical, reach 20 feet), Damage 5d10+10 piercing plus 4d6 fire and Improved Grab

Melee tail +43 (magical, reach 25 feet), Damage 6d10+12 slashing plus Improved Push

Melee wing +43 (agile, magical, reach 20 feet), Damage 8d8+8 slashing

Divine Prepared Spells DC 48, attack +44; 10th 

; 9th ; 8th ; 7th ; 6th  (×2), ; 5th , heal; 4th , heal (×2); 3rd ; 2nd heal (×2), ; 1st  (×2); Cantrips (10th) 

Constrict 2d10+10 plus 2d6 fire

Draconic Frenzy As young red dragon.

Draconic Momentum As young red dragon.

Dragonstorm Breath (divine, evocation) The manifestation of Dahak breathes a blast of dragonstorm energy that deals 5d6 acid, 5d6 cold, 5d6 electricity, 5d6 fire, and 5d6 poison damage in a 60-foot cone (DC 48 basic Reflex save). It can’t use Dragonstorm Breath again for 1d4 rounds.

Focused Breath Weapon (divine, evocation) The manifestation of Dahak breathes a blast of energy that deals 12d12 damage in a 90-foot line (DC 44 basic Reflex save). The type of damage this Breath Weapon deals can be acid, cold, electricity, fire, or poison, as chosen by the manifestation when it attacks. The manifestation can’t use its focused Breath Weapon again for 2 rounds, and the next time it uses its Breath Weapon, it must deal a different type of damage than the previous usage.