Perception +8; low-light vision
Languages Common, Draconic
Skills Athletics +8, Intimidation +5, Nature +6 (+8 to Command an Animal that is a reptile)
Str +4, Dex +1, Con +3, Int –1, Wis +2, Cha +1
Items leather armor, longbow (with 20 arrows), ranseur
AC 18; Fort +9, Ref +7, Will +6
HP 28; Resistances poison 2
Attack of Opportunity
Speed 25 feet
Melee ranseur +10 (disarm, reach 10 feet), Damage 1d10+4 piercing
Ranged longbow +7 (deadly d10, range increment 100 feet, volley 30 feet), Damage 1d8 piercing
Slough Toxins Frequency once per round; Requirements The nagaji is afflicted with a poison; Effect The nagaji accelerates their metabolism. They roll a saving throw against the affliction with a +2 circumstance bonus. If they must attempt an ongoing save against the same poison at the end of their turn, they also get a +2 circumstance bonus to that save.