Perception +16
Languages Common
Skills Acrobatics +13, Athletics +14, Deception +15, Religion +14
Str +4, Dex +3, Con +2, Int +2, Wis +2, Cha +1
Items +1 striking greatclub
AC 27; Fort +16, Ref +17, Will +14
HP 135, fast healing 5; Weaknesses mental 10
Mindbound
Mortal Shield
Rally
Speed 25 feet
Melee greatclub +19 (backswing, magical, shove), Damage 2d10+10 bludgeoning
Melee fist +18 (agile, nonlethal), Damage 2d6+10 bludgeoning
Swing Back Frequency once per round; Requirements The nosferatu thrall’s last action was a greatclub Strike that missed; Effect The nosferatu thrall makes another greatclub Strike against the same target, using the previous Strike’s multiple attack penalty.
Nosferatu Thrall
Nosferatu thralls are mortals bound to a nosferatu’s will. While thralls aren’t undead, they stay alive through unnatural means: feeding on the blood of their masters.