Osyluth

Osyluth

Creature 9

Perception +21; greater darkvision

Languages Celestial, Draconic, Infernal; telepathy 100 feet

Skills Arcana +18, Deception +19, Intimidation +21, Religion +17, Stealth +20

Str +5, Dex +5, Con +4, Int +3, Wis +4, Cha +4

AC 28; Fort +17, Ref +18, Will +17; +1 status to all saves vs. magic

HP 135; Immunities fire; Weaknesses good 10; Resistances physical 10 (except silver), poison 10

Speed 35 feet, fly 30 feet

Melee jaws +21 (evil, magical), Damage 2d10+11 piercing plus 1d6 evil

Melee claw +21 (agile, evil, magical, reach 10 feet), Damage 2d6+11 slashing plus 1d6 evil

Melee stinger +21 (evil, magical, reach 15 feet), Damage 1d10+11 piercing plus 1d6 evil and osyluth venom

Ranged bone shard +21 (evil, magical, range increment 30 feet), Damage 2d6+8 piercing

Divine Innate Spells DC 25; 5th 

; 4th  (at will),  (×2), ; 2nd  (at will; self only)

Rituals DC 25; 

Osyluth Venom (poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage, enfeebled 1 (1 round); Stage 2 3d6 poison damage and enfeebled 1 (1 round); Stage 3 3d6 poison damage and enfeebled 2 (1 round). Once a creature reaches stage 3, it takes a –4 status penalty to Will saves against attempts to Coerce it for 1 hour (this is a mental effect).

Quick Invisibility The osyluth can cast innate 

 using only 1 action.

Sadistic Strike An osyluth deals an extra 2d6 damage whenever they Strike an enfeebled, frightened, or prone creature.

Stygian Inquisitor (linguistic, mental) The osyluth telepathically questions a creature affected by 

. After 1 round, if the creature intentionally refuses to answer the question, it takes 2d6 mental damage.

Tail Sweep The osyluth sweeps their tail in a 15-foot cone. Each creature in the cone must succeed at a DC 26 Reflex save or be knocked prone.

Osyluth (Bone Devil)

An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils’ charge is to seek out heresies, both among mortals and among other fiends—a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell’s fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.