Male ghost adventurer
Perception +18; darkvision
Languages Common, Elven, Gnomish
Skills Acrobatics +18, Society +18, Stealth +20, Thievery +20
Str –5, Dex +6, Con +0, Int +4, Wis +3, Cha +4
Site Bound (area D18)
AC 25; Fort +16, Ref +20, Will +17
HP 120, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistance all damage 10 (except force,
, or positive; double resistance vs. non-magical)Rejuvenation Securing the four icons of the Roseguard and placing them on the altar in area D13 allows Otari to move on to the afterlife.
Speed fly 25 feet
Melee ghostly hand +19 (agile, finesse, magical), Damage 3d6+6 negative
Filth Fever (disease) The sickened and unconscious conditions from filth fever don’t improve on their own until the disease is cured. Saving Throw DC 25 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 sickened 1 (1 day); Stage 3 sickened 1 and slowed 1 as long as the affected creature remains sickened (1 day); Stage 4 unconscious (1 day); Stage 5 dead
Infested Shadow (conjuration, divine, teleportation) Otari fades away, momentarily emerges from the shadow of another creature within 30 feet, and makes a ghostly hand Strike against a single target within reach of this creature (but not against the creature whose shadow he infests). On a successful Strike, the target is also flat-footed until the start of Otari’s next turn. Otari then reappears at his starting point. The creature whose shadow Otari infests is exposed to filth fever.
Sneak Attack Otari deals an additional 2d6 precision damage to flat-footed creatures.