Phantom Beast

Phantom Beast

Creature 8

Perception +18; darkvision

Languages telepathy 100 feet

Skills Diplomacy +16, Intimidation +18, Occultism +14, Thievery +18

Str –5, Dex +6, Con +1, Int +0, Wis +4, Cha +6

Walk the Ethereal Line As phantom knight.

AC 26; Fort +13, Ref +18, Will +16; –1 status penalty to all saves vs. death effects

HP 120; Immunities disease, paralyzed, poison, precision; Resistances all damage 8 (except force or ghost touch; double resistance vs. non-magical)

Susceptible to Death As 

.

Speed fly 35 feet

Melee phantom horn +18 (agile, finesse, force, magical), Damage 2d8+8 force

Occult Innate Spells DC 28, attack +20; 4th 

; Cantrips (4th) 

Grab Item The phantom beast attempts to Steal one item of up to 1 Bulk from a creature, even if the creature is in combat, though the object still must not be one that is actively in use. If they succeed, they carry the object along with them telekinetically.

Phantom Beast

The River of Souls, alongside the souls of dead sapient humanoids, also carries the spirits of monsters, animals, and other creatures. Likewise, it draws souls from the broad universe of the Material Plane, and thus human and elf souls mingle with those of far stranger creatures from untold worlds. Like any others, these far-flung spirits of strange creatures sometimes wash up on the shores of the Ethereal Plane, becoming phantoms far removed from the humanoid forms typically associated with ghosts and other undead.

The phantom below is one such entity: a strange beast from a distant world, echoing their behaviors from life as they search for their own fate post-mortem. Their unfamiliar appearance might lead observers to assume they’re a monstrous being and attack, finding the phantom beast entirely willing to fight back. More compassionate adventurers might instead seek to help the phantom find their way back to the River of Souls to complete their spiritual journey.