Perception +6 (–2 to hear things); darkvision
Languages Gnoll, Undercommon
Skills Crafting +2, Deception +2, Nature +4, Stealth +5, Thievery +5
Str –3, Dex +3, Con +0, Int +0, Wis +2, Cha –2
Items shortbow (60 arrows), shortsword
AC 16, Fort +5, Ref +8, Will +6
HP 17; Weaknesses cold iron 2
Unluck Aura (aura, divination, mental, misfortune, primal) 20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 16 Will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.
Speed 25 feet
Melee shortsword +8 (agile, finesse, magical, versatile S), Damage 1d6–3 slashing
Ranged shortbow +8 (deadly 1d10, magical, range increment 60 feet, reload 0), Damage 1d6 piercing
Primal Innate Spells DC 16; 2nd
(at will); Cantrips (1st)Pugwampi
Mean, dog-faced, and craven, pugwampis take disproportionate enjoyment from the accidents and missteps of other creatures—something that happens often due to the supernatural aura of ill fortune these gremlins project. They enjoy preparing pranks involving spikes, excrement, pits full of spiders, and the like. Pugwampis are somewhat deaf and thus often yell loudly to each other when not hiding. Many pugwampis worship gnolls as gods and aspire to be more like gnolls, although gnolls hate pugwampis even more than most creatures do, due to their sycophantic fawning.