Perception +16; darkvision
Languages Aklo, Common, Jotun, Terran
Skills Athletics +18, Crafting +16, Intimidation +16, Occultism +16, Survival +16
Str +6, Dex +5, Con +4, Int +3, Wis +4, Cha +4
Items
(10 ), (20 rounds)Coven A rust hag adds
, , and to her coven’s spells.AC 26; Fort +16, Ref +15, Will +18; +1 status to all saves vs. magic
HP 135; Weaknesses
10Speed 25 feet
Melee claw +20 (agile, magical), Damage 2d6+10 slashing plus rusting touch
Ranged ghost touch arquebus +20 (concussive, fatal d12, kickback, magical, range increment 150 feet, reload 1), Damage 2d8+11 piercing plus hagshot
Ranged ghost touch flintlock pistol +20 (concussive, fatal d8, magical, range increment 40 feet, reload 1), Damage 2d4+11 piercing plus hagshot
Change Shape (concentrate, occult, polymorph, transmutation) The rust hag can take on the appearance of any Medium female humanoid. This doesn’t change her Speed or her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).
Hagshot Any firearm wielded by a rust hag gains the benefits of +1 and
runes, and it functions properly no matter how rusty it gets. In addition, when a rust hag critically hits a target with a firearm, the target must succeed at a DC 26 Fortitude save or be stunned 1.Rusting Touch A rust hag’s touch causes metal to rapidly rust and corrode. If the hag succeeds at a Strike with her claw, she deals 2d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the hag hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against the hag’s claw attack, the shield is automatically broken, but no other item is rusted on that attack. Objects made of skymetal, such as
and , are immune to rusting touch.