Scalliwing

Scalliwing

Creature 3

Perception +12; darkvision

Languages Common

Skills Acrobatics +10, Diplomacy +9, Nature +9, Religion +9

Str +1, Dex +4, Con +0, Int +0, Wis +3, Cha +3

AC 19; Fort +8, Ref +12, Will +11

HP 45

Stride 10 feet, fly 40 feet

Melee Strike fangs +10 (agile, finesse), Damage 1d4+1 piercing plus 1d4 persistent poison

Divine Innate Spells DC 20; 2nd 

 (×2),  (self only); 1st ; Cantrips (2nd) 

Wing Flash (mental, visual) The scalliwing spreads their iridescent wings and flutters them in a hypnotizing pattern. Each creature within 30 feet that can see the scalliwing must attempt a DC 20 Will save.

Critical Success The creature is unaffected.

Success The creature is flat-footed until the start of its next turn.

Failure The creature is flat-footed until the start of its next turn, and it must spend its first action on its next turn admiring the scalliwing.

Critical Failure The creature is flat-footed until the start of its next turn. For 1 minute, the creature must spend its first action each turn admiring the scalliwing. This effect ends if the scalliwing attacks or uses another hostile action against the affected creature.