Scarlet Triad Poisoner

Scarlet Triad Poisoner

Creature 8

Perception +16

Languages Common, Gnoll

Skills Acrobatics +16, Athletics +14, Crafting +18, Deception +15, Medicine +16, Stealth +16

Str +0, Dex +4, Con +3, Int +4, Wis +2, Cha +1

Items 

 (2 doses), expanded , greater , +1   (10  poisoned with ), keys to manacles,  (marked with the symbol of the Scarlet Triad), +1 

AC 27; Fort +17, Ref +18, Will +14; +1 status to all saves vs. poison

HP 135; Resistance poison 10

Speed 25 feet

Melee shortsword +19 (agile, finesse, versatile P), Damage 1d6+10 slashing

Ranged crossbow +19 (range increment 120, reload 1), Damage 2d8+6 piercing plus giant scorpion venom

Running Poison Strike Frequency three times per day; Effect The poisoner Strides, poisoning their weapon as they move. The poisoner moves up to their Speed and makes a melee Strike that deals 2d8 extra poison damage. This has no effect on a Strike that already deals poison damage.