Perception +16
Languages Common, Gnoll
Skills Acrobatics +16, Athletics +14, Crafting +18, Deception +15, Medicine +16, Stealth +16
Str +0, Dex +4, Con +3, Int +4, Wis +2, Cha +1
Items
(2 doses), expanded , greater , +1 (10 poisoned with ), keys to manacles, , (marked with the symbol of the Scarlet Triad), +1AC 27; Fort +17, Ref +18, Will +14; +1 status to all saves vs. poison
HP 135; Resistance poison 10
Speed 25 feet
Melee shortsword +19 (agile, finesse, versatile P), Damage 1d6+10 slashing
Ranged crossbow +19 (range increment 120, reload 1), Damage 2d8+6 piercing plus giant scorpion venom
Running Poison Strike Frequency three times per day; Effect The poisoner Strides, poisoning their weapon as they move. The poisoner moves up to their Speed and makes a melee Strike that deals 2d8 extra poison damage. This has no effect on a Strike that already deals poison damage.