Scarlet Triad Thug

Scarlet Triad Thug

Creature 7

Perception +13; darkvision

Languages Common, Dwarven

Skills Acrobatics +13, Athletics +17, Intimidation +16, Survival +13, Thievery +13

Str +4, Dex +2, Con +3, Int +0, Wis +2, Cha +2

Items 

, +1 , keys to manacles,  (3),  (marked with the symbol of the Scarlet Triad)

AC 25; Fort +18, Ref +12, Will +15; +2 circumstance on saves vs. Shove, Trip, or being knocked prone

HP 120

Rock Dwarf When forced to move 10 feet or more, the thug is moved only half the distance.

Bully’s Push Trigger A creature within the thug’s reach misses the thug with a melee Strike. Effect The thug attempts to Shove the triggering creature at a –2 penalty. If the thug rolls a critical failure, it gets a failure instead.

Speed 20 feet

Melee flail +18 (disarm, sweep, trip), Damage 2d6+10 bludgeoning

Ranged javelin +15 (thrown 30 feet), Damage 1d6+10 piercing

Efficient Capture (attack, manipulate); Requirements The thug has manacles in hand and is next to a creature. Effect The thug attempts to bind the creature’s wrists or ankles with the manacles. The thug must succeed at an attack roll with a +18 modifier against the target’s AC.

Pack Attack The thug deals an extra 1d8 damage to any creature that’s within reach of at least two of the thug’s allies.