Perception +6; darkvision
Skills Acrobatics +6 (+8 to Maneuver in Flight)
Str +1, Dex +2, Con +0, Int –5, Wis +2, Cha +0
AC 15; Fort +4, Ref +6, Will +4
HP 7, negative healing; Immunities death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses positive 1
Speed 15 feet, fly 25 feet
Melee jaws +6 (agile, finesse), Damage 1d4+1 piercing
Gnash Requirements The beheaded’s previous action was a jaws Strike that dealt damage to its target; Effect The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage.
Severed Head
The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.