Perception +8; darkvision
Languages Celestial, Common
Skills Arcana +8, Athletics +12, Diplomacy +10, Medicine +12, Religion +10
Str +4, Dex +1, Con +3, Int +0, Wis +0, Cha +3
Items dagger, scale mail, staff
Blade Ally The shabti’s staff gains the benefits of the disrupting rune while they wield it.
AC 24; Fort +14, Ref +8, Will +11
HP 75; Immunities drained
Aura of Courage 15 feet. When the shabti becomes frightened, reduce the frightened value they would gain by 1. At the end of their turn, they reduce the frightened value of all allies in the aura by 1.
Glimpse of Redemption Trigger An enemy damages the shabti’s ally, and both the enemy and ally are within 15 feet of the shabti; Effect The shabti’s foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
- The ally is unharmed by the triggering damage.
- The ally gains resistance 6 to the triggering damage. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
Immortal Shabti don’t age naturally and can’t die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can’t be turned into undead.
Speed 25 feet
Melee disrupting staff (two-hand d8) +14, Damage 1d4+7 bludgeoning
Melee dagger (agile, finesse, versatile S) +14, Damage 1d4+7 piercing
Ranged dagger (agile, thrown 10 feet, versatile S) +11, Damage 1d4+7 piercing
Divine Innate Spells DC 19; 1st
Champion Devotion Spells DC 19; 2nd (2 Focus Points)