Perception +28; darkvision
Languages Common, Necril, Osiriani, Requian
Skills Acrobatics +28, Athletics +31, Boneyard Lore +24, Religion +25, Stealth +28
Str +5, Dex +4, Con +4, Int +2, Wis +3, Cha +1
Items
, , , of Pharasma,AC 39; Fort +30, Ref +28, Will +25
HP 255; Immunities drained; Resistances negative 15
Immortal Shabtis don’t age naturally and can’t die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can’t be turned into undead.
Attack of Opportunity
Speed 25 feet
Melee longsword +32 (magical, versatile P), Damage 3d8+13 slashing plus final rest
Melee light hammer +32 (agile, magical), Damage 3d6+13 bludgeoning plus final rest
Ranged crossbow +31 (range increment 120 feet, reload 1), Damage 1d8+8 piercing plus final rest
Ranged light hammer +32 (agile, magical, thrown 20 feet), Damage 3d6+13 bludgeoning plus final rest
Final Rest A shabti slayer’s Strikes affect incorporeal creatures with the effects of a
property rune and deal 2d10 positive damage to undead creatures.Prayer-Blessed Blade Requirements The shabti slayer has successfully identified an undead with Recall Knowledge; Effect The shabti slayer prays to Pharasma to bless their weapon, enabling them to exploit the weaknesses of an undead they’ve identified with Recall Knowledge. If the identified undead has a resistance that can be bypassed by a special material or a weakness to a special material (such as
, , or ), weapons wielded by the shabti slayer count as that special material for 1 minute. If the creature has multiple materials that qualify, the shabti slayer chooses which material their weapon counts as for the duration.Quick Draw The shabti slayer draws a weapon using the Interact action, then Strikes with that weapon.
Two-Weapon Flurry Frequency once per round; Requirements A shabti slayer is wielding two melee weapons, each in a different hand; Effect A slayer lashes out with both weapons. They Strike twice, once with each weapon.