Shino Hakusa

Shino Hakusa

Creature 16

Female Tian-Shu assassin

Perception +30

Languages Goblin, Taldane, Tien, Ysoki

Skills Acrobatics +32, Athletics +30, Deception +26, Medicine +28, Occultism +24, Stealth +28, Thievery +28

Str +6, Dex +6, Con +4, Int +1, Wis +2, Cha +0

Items

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AC 38; Fort +27, Ref +31, Will +25

HP 300

Nimble Dodge Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see; Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.

Speed 40 feet

Melee fist +32 (agile, finesse, nonlethal, unarmed), Damage 3d6+14 bludgeoning plus 1d6 electricity

Ranged shuriken +32 (agile, reload 0, thrown 20 feet), Damage 3d4+14 piercing

Disorienting Tumble Hakusa constantly leaps around and over her foes in combat. When she successfully Tumbles Through a creature’s space, that creature becomes flat-footed until the end of Hakusa’s turn.

Powerful Fists Hakusa’s fists are treated as

and and don’t take penalties when making lethal attacks.

Pressure Point Attack Hakusa makes precise attacks that can debilitate a foe’s movements. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 38 Fortitude save. Regardless of the result of the save, the target is then temporarily immune to Pressure Point Attacks for 1 minute.

Critical Success The target is unaffected.

Success The target’s muscles become temporarily weaker. For 1 round, the target is enfeebled 2 and must succeed at a DC 5 flat check when attempting to use actions with the manipulate trait or the action is lost.

Failure As success, but the duration is 1 minute.

Critical Failure As success, but the duration is 1 minute, the flat check is DC 11, and the target also takes –10-foot status penalty to their Speed for the duration.

Sneak Attack Hakusa’s Strikes deal an additional 4d6 precision damage to flat-footed creatures.