Shobhad Enforcer

Shobhad Enforcer

Creature 16

Perception +29; darkvision

Languages Akitonian, Shobhad

Skills Athletics +31, Intimidation +30, Stealth +30, Survival +29

Str +7, Dex +4, Con +5, Int +2, Wis +5, Cha +4

Four-Armed Shobhad enforcers have four powerful arms. They can Interact with and manipulate objects or perform combat maneuvers that require a free hand such as grabbing or tripping, even while wielding a two-handed weapon or carrying an object in two hands.

Items

, ,

AC 38; Fort +31, Ref +26, Will +27

HP 320

Attack of Opportunity Trigger A creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.

Ferocity Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.

Speed 30 feet

Melee greatsword +31 (magical, reach 10 feet, versatile P), Damage 2d10+15 slashing plus 3d6 additional precision damage

Melee fist +31 (agile, finesse, magical, nonlethal, reach 10 feet, unarmed), Damage 2d4+15 bludgeoning plus 3d6 additional precision damage

Brutal Blows Requirements The shobhad enforcer has at least two free hands; Effect The shobhad enforcer makes a fist Strike against an adjacent creature. If the Strike hits, the enforcer automatically Grapples its target and makes a second fist Strike with the following success conditions. The second Strike applies the enforcer’s multiple attack penalty normally.

Critical Success The target is stunned 1, and stupefied 2 for 1 round.

Success The target is stupefied 1 for 1 round.

Shobhad

These four-armed humanoids often live as nomads on Akiton. Self-sufficient and able to construct the equipment they need to survive from natural materials, shobhads traditionally avoid large cities and the smaller people of the planet, except to engage in trade. Some shobhads eschew these traditions, finding life in urban centers to be more appealing. Rifts between these shobhads and those who continue to lead nomadic lives in the Akitonian wilderness sometimes lead to clashes when members of the two societies meet.

Shobhads are highly sought after for their martial expertise, unparalleled knowledge of Akiton’s wilds, and unbreakable codes of honor. These warriors may operate independently, in their traditional clans, or in modern mercenary companies that blend ancestral traditions with the needs of modern military freelancers.

Shobhad Enforcer

In rough Akitonian cities like Seldo, shobhad bruisers and fist-fighters act as protection for businesses and enforcers for crime bosses. Shobhad enforcers are more rare and far more dangerous. In the wilds of Akiton, shobhad enforcers protect wealthy caravans using combat techniques honed and proven over multiple generations to devastate any creature that might mistake the caravan as an attractive target for a raid. “Enforcer” is a loose translation of a word in the Shobhad language that is only granted to a warrior who has proven themselves in combat against one of the deadly threats of the Akitonian desert, such as

or . Every enforcer is a battle-tested veteran with the scars to prove their prowess.