Perception +12; darkvision
Skills Acrobatics +14, Athletics +15
Str +5, Dex +4, Con +2, Int –5, Wis +2, Cha –2
AC 21; Fort +14, Ref +17, Will +11
HP 140, lightning powered, negative healing; Immunities death effects, disease, electricity, mental, paralyzed, poison, unconscious; Weaknesses positive 5, slashing 5
Electricity Absorption For 1 minute after taking electricity damage, a shock zombie loses its usual slowed 1 condition, gains the ability to use reactions, and gains a +10-foot status bonus to its Speed.
Lightning Powered Arcs of restorative electricity jolt between shock zombies. For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10).
Slow A shock zombie is typically slowed 1 and can’t use reactions (but see electricity absorption above).
Speed 25 feet
Melee fist +17, Damage 2d6+7 bludgeoning plus 1d12 electricity