Skeletal Titan

Skeletal Titan

Creature 13

Perception +19; darkvision

Skills Athletics +28

Str +9, Dex +3, Con +4, Int –5, Wis +2, Cha –1

AC 33; Fort +23, Ref +24, Will +21

HP 210, negative healing (see Ability Glossary); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 10, electricity 10, fire 10, piercing 15, slashing 15

Speed 40 feet; air walk

Melee mountain sword +26 (reach 20 feet), Damage 3d12+13 bludgeoning

Melee claw +26 (agile, reach 15 feet), Damage 3d8+13 bludgeoning

Melee foot +26 (reach 15 feet), Damage 3d8+13 bludgeoning

Ranged bone +24 (brutal, range increment 60 feet), Damage 2d10+13 plus bone debris

Divine Innate Spells DC 31; Constant (7th)

Bone Debris The bones a skeletal titan throws are large enough to clutter the battlefield. When the skeletal titan hits a creature with a bone attack, the projectile becomes difficult terrain in the square the creature occupies (or, if the creature occupies more than one square, one square it occupies of the titan’s choice). If the titan misses with a bone attack, instead a random square adjacent to the creature becomes difficult terrain.

Mountain Slam The skeletal titan slams its mountain sword into the ground. The shock wave reverberates, dealing mountain sword damage to all creatures in a 20-foot line (DC 34 basic Reflex save). Those who fail are also knocked prone.

Trample Huge or smaller, foot, DC 34 (see Ability Glossary)