Perception +2; darkvision
Skills Acrobatics +6, Athletics +3
Str +2, Dex +4, Con +0, Int –5, Wis +0, Cha +0
Items scimitar, shortbow (20 arrows)
AC 16; Fort +2, Ref +8, Will +2
HP 4, negative healing; Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 25 feet
Melee scimitar +6 (forceful, sweep), Damage 1d6+2 slashing
Melee claw +6 (agile, finesse), Damage 1d4+2 slashing
Ranged shortbow +6 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Skeleton Guard
The most common skeletal minions are mere guardians.