Skeleton Guard

Skeleton Guard

Creature -1

Perception +2; darkvision

Skills Acrobatics +6, Athletics +3

Str +2, Dex +4, Con +0, Int –5, Wis +0, Cha +0

Items scimitar, shortbow (20 arrows)

AC 16; Fort +2, Ref +8, Will +2

HP 4, negative healing; Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5

Speed 25 feet

Melee scimitar +6 (forceful, sweep), Damage 1d6+2 slashing

Melee claw +6 (agile, finesse), Damage 1d4+2 slashing

Ranged shortbow +6 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing

Skeleton Guard

The most common skeletal minions are mere guardians.