Spiny Eurypterid

Spiny Eurypterid

Creature 5

Perception +10; darkvision, wavesense (imprecise) 30 feet

Skills Athletics +13, Stealth +13

Str +4, Dex +2, Con +5, Int –5, Wis +1, Cha –3

AC 22; Fort +16, Ref +11, Will +10

HP 70

Attack of Opportunity Stinger only.

Chitinous Spines A creature grabbed by the spiny eurypterid takes 2d6 piercing damage at the start of that creature’s turn.

Speed 40 feet, swim 40 feet

Melee pincer +15, Damage 2d8+4 slashing plus Grab

Melee stinger +15, Damage 2d6+4 piercing plus spiny eurypterid venom

Spiny Eurypterid Venom (poison) Saving Throw Fortitude DC 22; Maximum Duration 6 rounds; Stage 1 1d8 poison damage and enfeebled 1 (1 round); Stage 2 1d8 poison damage and enfeebled 2 (1 round); Stage 3 2d8 poison damage and enfeebled 3 (1 round)

Spiny Eurypterid

Spiny eurypterids are aggressive, tenacious, and utterly unwilling to stop chasing prey, even to their own detriment. These creatures are covered with countless needle-like spikes and can grow to rival the size of ocean mammals like orcas. Sailors often find them clinging to the hulls of ships, as spiny eurypterids mistake them for prey and are too stubborn to let go.