Perception +10; darkvision, wavesense (imprecise) 30 feet
Skills Athletics +13, Stealth +13
Str +4, Dex +2, Con +5, Int –5, Wis +1, Cha –3
AC 22; Fort +16, Ref +11, Will +10
HP 70
Attack of Opportunity Stinger only.
Chitinous Spines A creature grabbed by the spiny eurypterid takes 2d6 piercing damage at the start of that creature’s turn.
Speed 40 feet, swim 40 feet
Melee pincer +15, Damage 2d8+4 slashing plus Grab
Melee stinger +15, Damage 2d6+4 piercing plus spiny eurypterid venom
Spiny Eurypterid Venom (poison) Saving Throw Fortitude DC 22; Maximum Duration 6 rounds; Stage 1 1d8 poison damage and enfeebled 1 (1 round); Stage 2 1d8 poison damage and enfeebled 2 (1 round); Stage 3 2d8 poison damage and enfeebled 3 (1 round)
Spiny Eurypterid
Spiny eurypterids are aggressive, tenacious, and utterly unwilling to stop chasing prey, even to their own detriment. These creatures are covered with countless needle-like spikes and can grow to rival the size of ocean mammals like orcas. Sailors often find them clinging to the hulls of ships, as spiny eurypterids mistake them for prey and are too stubborn to let go.