Perception +35; darkvision,
Languages Celestial, Draconic, Infernal;
Skills Arcana +33, Athletics +37, Acrobatics +31, Diplomacy +33, Intimidation +33, Occultism +33, Religion +37, Society +33, Warfare Lore +39
Str +8, Dex +9, Con +6, Int +9, Wis +9, Cha +6
Items +2 greater resilient full plate, +2 greater striking returning starknife
AC 43; Fort +31, Ref +34, Will +34; +1 status to all saves vs. magic
HP 400; Resistances fire 15; Weaknesses evil 15
Blinding Soul (divine, evocation, light, visual) Whenever the star archon takes slashing damage, bright light pours from their wounds. Non-archons within 10 feet must attempt a DC 38 Fortitude save. On a failure, a creature is dazzled for 1 round. On a critical failure, the creature is blinded for 1d4 rounds instead. The creature is then temporarily immune for 1 round.
Explosive Rebirth (death, divine, evocation, fire, good) When killed, the star archon explodes in a blinding flash of holy energy that deals 12d6 fire damage and 12d6 good damage to anything in a 100-foot emanation, with a DC 40 basic Reflex save. A non-archon creature that sees the explosion and critically fails its save is permanently blinded as well. The slain star archon reincarnates 1d4 rounds later as a shield archon (Bestiary 29).
Retributive Strike A star archon can also make a Retributive Strike by throwing its starknife, and the enemy and ally can be within 60 feet instead of 15 feet.
Speed 35 feet, fly 75 feet
Melee returning starknife +38 (agile, deadly 1d8, finesse, good, magical, reach 10 feet, versatile S), Damage 3d4+16 piercing plus 2d6 good and 3d6 fire
Ranged starknife +38 (agile, deadly 1d8, good, magical, thrown 60 feet, versatile S), Damage 3d4+16 piercing plus 2d6 good and 3d6 fire
Divine Innate Spells DC 43; 9th
, , ; 7th , ; 5th ; 4th (at will); Constant (6th) ; (5th)Archon’s Door As
.Prudent Asterism The star archon calculates a celestial constellation and sends their starknife flying along that path from one foe to the next. It makes a starknife Strike against a target within 60 feet. If the Strike hits, it can make another Strike at a different target within 60 feet of the first target, and so on, until it misses with a Strike or runs out of targets it hasn’t attacked within range of the most recent target. The star archon can attack a given target only once per use of this ability. These attacks don’t apply any range increment penalty, and the star archon resolves all the attacks before increasing the multiple attack penalty.
Star Archon
Embodiments of the virtue of prudence, star archons serve as philosophers and administrators, and in times of war as the tacticians, strategists, and generals of archon armies. Star archons burn with the glory and intensity of a sun, and their sense of duty and desire to defeat evil are as indefatigable as the light of the stars. While their dazzling intellects and unmatched strategic cunning make them most useful in war rooms rather than on battlefields, star archons are fierce opponents when motivated to enter the fray. Those who witness the self-sacrifice of a star archon and live to tell the tale describe the experience in terms that might befit the sight of a supernova at the instant the star collapses in on itself.