Stone Lion

Stone Lion

Creature 4

Perception +13; darkvision

Languages Common, Celestial; telepathy 60 feet

Skills Athletics +12, Intimidation +8, Meteorology Lore +11, Religion +13

Str +4, Dex +3, Con +3, Int +1, Wis +5, Cha +0

Anchored Soul As 

.

AC 21; Fort +11, Ref +9, Will +13; +1 status to all saves vs. evil

HP 50; Immunities disease, paralyzed, petrified, poison

Bonded Vessel As stone lion cub, but 50 Hit Points (BT 25).

Reconstitution (divine, necromancy) As stone lion cub.

Speed fly 40 feet

Divine Innate Spells DC 21; 3rd 

; 1st  (at will, evil only)

Ferocious Roar (auditory, emotion, fear, mental, sonic) The lion makes a terrifying roar that deals 2d8 sonic damage (DC 23 basic Fortitude save) to each creature in a 20-foot cone. Creatures that fail this save become frightened 1.

Inhabit Vessel (manipulate) As stone lion cub, but Resistances physical 5 (except bludgeoning), Speed 30 feet, and it gains the following Strikes.

  • Melee jaws +14, Damage 2d6+7 bludgeoning plus Grab
  • Ranged stone ball +13 (range increment 30 feet), Damage 2d4+7 bludgeoning

Spirit Body As stone lion cub, but resistance 5.

Stone Lion

Stone lions are a common sight outside of banks, temples, palaces, and even private residences. The fierce expressions affixed on their faces remind passersby to stay on their best behavior.

Stone lions remain faithful guardians of a site, regardless of whether it falls into disrepair. Even if people abandon a place, the lion remains dutiful until its statue is too worn or broken to inhabit any longer.