Perception +13; darkvision
Languages Common, Celestial; telepathy 60 feet
Skills Athletics +12, Intimidation +8, Meteorology Lore +11, Religion +13
Str +4, Dex +3, Con +3, Int +1, Wis +5, Cha +0
Anchored Soul As
.AC 21; Fort +11, Ref +9, Will +13; +1 status to all saves vs. evil
HP 50; Immunities disease, paralyzed, petrified, poison
Bonded Vessel As stone lion cub, but 50 Hit Points (BT 25).
Reconstitution (divine, necromancy) As stone lion cub.
Speed fly 40 feet
Divine Innate Spells DC 21; 3rd
; 1st (at will, evil only)Ferocious Roar (auditory, emotion, fear, mental, sonic) The lion makes a terrifying roar that deals 2d8 sonic damage (DC 23 basic Fortitude save) to each creature in a 20-foot cone. Creatures that fail this save become frightened 1.
Inhabit Vessel (manipulate) As stone lion cub, but Resistances physical 5 (except bludgeoning), Speed 30 feet, and it gains the following Strikes.
- Melee jaws +14, Damage 2d6+7 bludgeoning plus Grab
- Ranged stone ball +13 (range increment 30 feet), Damage 2d4+7 bludgeoning
Spirit Body As stone lion cub, but resistance 5.
Stone Lion
Stone lions are a common sight outside of banks, temples, palaces, and even private residences. The fierce expressions affixed on their faces remind passersby to stay on their best behavior.
Stone lions remain faithful guardians of a site, regardless of whether it falls into disrepair. Even if people abandon a place, the lion remains dutiful until its statue is too worn or broken to inhabit any longer.