Tengu Sneak

Tengu Sneak

Creature 2

Perception +6; low-light vision

Languages Common, Tengu, plus two others

Skills Acrobatics +8, Athletics +6, Deception +7, Diplomacy +5, Society +5, Stealth +8, Thievery +8

Str +2, Dex +4, Con +1, Int +1, Wis +0, Cha +1

Items rapier, shortbow, studded leather armor

AC 19; Fort +7, Ref +10, Will +4

HP 27

Speed 25 feet

Melee rapier +10 (deadly 1d8, disarm, finesse), Damage 1d6+2 piercing

Melee beak +10 (finesse), Damage 1d4+2 piercing

Ranged shortbow +10 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing

Go for the Eyes (incapacitation) Trigger The tengu critically hits with a beak Strike. Effect The tengu attempts to peck out its victim’s eyes. The target must attempt a DC 17 Fortitude save.

Success Unaffected.

Failure Blinded for 1 round.

Critical Failure Blinded until healed to maximum HP.

Sneak Attack The tengu deals 1d6 extra precision damage to flat-footed creatures.

Surprise Attacker On the first round of combat, creatures that haven’t acted yet are flat-footed to the tengu.