Thulgant

Thulgant

Creature 18

Perception +30; greater darkvision, 

Languages Abyssal; telepathy 100 feet

Skills Acrobatics +32, Athletics +35, Occultism +33, Stealth +32

Str +9, Dex +6, Con +6, Int +5, Wis +6, Cha +9

AC 42; Fort +30, Ref +28, Will +32

HP 305, fast healing 10; Immunities controlled, fear; Weaknesses lawful 15; Resistances mental 15, physical 15 (except cold iron)

Speed 30 feet, climb 30 feet, fly 50 feet; 

Melee stinger +35 (reach 10 feet), Damage 3d12+17 piercing plus 3d6 mental, 1d6 chaotic, and thulgant venom

Melee tentacle +35 (agile, reach 10 feet), Damage 3d8+17 bludgeoning plus 2d6 acid, 1d6 chaotic, and Grab

Occult Innate Spells DC 40; 9th flesh to stone (×3), 

; 8th  (chaotic only),  (chaotic only),  (×3); 7th ; Cantrips (9th) ; Constant (6th) , (4th) 

Rituals DC 40; 

 (9th)

Demon Hunter (divination, occult) The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability.

Greater Constrict 2d6+17 bludgeoning and 1d6 acid, DC 40

Mind-Rending Sting Requirement The thulgant hits the same enemy with two consecutive sting Strikes in the same round; Effect The thulgant deals 3d12+17 mental damage to the enemy. If the enemy is affected by thulgant venom, that poison gains the virulent trait.

Stunning Display (concentrate, emotion, enchantment, fear, incapacitation, mental, occult, visual) The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness. Creatures in a 30-foot emanation must attempt a DC 40 Will save, after which they are temporarily immune to further Stunning Displays for 1 minute.

Critical Success The creature is unaffected.

Success The creature is stunned 1.

Failure The creature is stunned 4.

Critical Failure The creature is stunned 8.

Thulgant Venom (poison) Saving Throw Fortitude DC 40; Maximum Duration 6 rounds; Stage 1 3d6 poison damage and the victim gains one of the following at random: clumsy 1, enfeebled 1, or stupefied 1 (1 round); Stage 2 6d6 poison damage and the victim gains two of the following at random: clumsy 2, enfeebled 2, or stupefied 2 (1 round); Stage 3 9d6 poison damage and the victim gains all three of the following: clumsy 3, enfeebled 3, and stupefied 3 (1 round)

Thulgant

Although they spend most of their time hunting and battling demons for control of the Abyss, thulgants amuse themselves with a variety of diversions, such as maintaining galleries of petrified mortals or building massive, hive-like lairs filled with enslaved minions. Each of these qlippoth is a horrific tangle of limbs, with spiderlike legs, writhing tentacles emerging from the top of its head, and three scorpion-like stingers.