Perception +18; darkvision
Skills Acrobatics +16, Athletics +21
Str +8, Dex +1, Con +5, Int –5, Wis +5, Cha –4
AC 28; Fort +20, Ref +16, Will +18
HP 155
Speed 50 feet, climb 50 feet
Melee mandibles +21 (reach 20 feet), Damage 2d10+12 piercing plus titan centipede venom
Melee foot +19, Damage 2d8+10 bludgeoning
Impaling Critical When a titan centipede scores a critical hit with its mandibles, the target is painfully pierced with barbed spines and bristles, taking 1d6 persistent bleed damage and becoming flat-footed as long as the bleed damage continues.
Titan Centipede Venom (poison); Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and clumsy 2 (1 round); Stage 2 2d8 poison damage, clumsy 2, and slowed 1 (1 round); Stage 3 2d10 poison damage, clumsy 2, and slowed 2 (1 round)
Trample Huge or smaller, foot, DC 28
Undulate The titan centipede Strides up to its Speed or Steps. During this movement, it can pass through spaces as narrow as 10 feet without Squeezing.
Titan Centipede
These colossal, solitary centipedes claim vast hunting grounds.