Perception +46; darkvision,
Languages Abyssal, Common, Elven, Sylvan, telepathy 300 ft.
Str +12, Dex +9, Con +11, Int +7, Wis +8, Cha + 8
Skills Acrobatics +40, Arcana +38, Athletics +45, Intimidation +46, Nature +49, Occultism +38, Religion +45, Stealth +40
Items Blackaxe
AC 54; Fort +42, Ref +40, Will +43, +2 status to all saves vs. magic
HP 550, regeneration 50 (deactivated by good); Immunities death effects, disease, mental, poison; Weaknesses good 20, Resistances acid 20, cold 15, fire 15, physical 20 (except cold iron)
Aura of Corruption (aura, plant, primal, transmutation) 120 feet. Plants near Treerazer twist, deform, and transform into thorny or fungoid parodies of their natural shapes. A living creature in this area must succeed at a DC 47 Fortitude save each round or become partially transformed into plantlike matter. Those who fail this saving throw are treated as if they were plants for the purposes of any effect that particularly harms or inconveniences plant creatures more than other creatures, but do not gain any benefits of being plant creatures. This effect lasts as long as the creature remains within the area of corruption and for 1 minute thereafter.
Attack of Opportunity
Speed 60 feet, fly 60 feet, swim 40 feet;
Melee Blackaxe +47 (acid, chaotic, evil, magical, reach 15 feet, sweep), Damage 4d12+15 slashing plus 1d6 acid, 1d6 chaotic, and 1d6 evil, and 2d6 slashing vs. plants
Melee jaws +45 (agile, chaotic, evil, magical, reach 15 feet), Damage 4d10+18 slashing plus 2d6 chaotic and 2d6 evil
Primal Innate Spells DC 49, attack +43; 10th
, , ; 9th (at will), (at will); 6th (at will); 5th (at will); 3rd (at will); 2nd (at will); Constant (8th) ; (4th) ; Cantrips (9th)Primal Rituals DC 49;
,Defoliation (primal, necromancy, plant) Treerazer exudes a pulse of sickly green light in a 30-foot-radius emanation. All plants in the area (including creatures under the effect of his aura of corruption) blacken and wither. Non-creature plants immediately wither and die. Plant creatures take 20d8 negative damage with a DC 49 basic Fortitude save. A creature that fails its save is doomed 1 for 1 minute and sickened 3. Treerazer can choose to exclude any number of plants in the area from this effect, and generally does so to preserve twisted and corrupted plants or fungi, or plant creatures that are allied to his cause. Treerazer can’t use Defoliation for 1d4 rounds.
Dispelling Strike (abjuration, primal); Frequency once per round; Trigger Treerazer hits a creature, object, or spell effect with a weapon Strike or a defoliation attack. Effect Treerazer casts his innate
, targeting the creature he hit with his Strike or one spell affecting that creature.Staggering Strike When Treerazer scores a critical hit with a melee attack, the target is stunned 2.