Trollhound

Trollhound

Creature 3

Perception +6; darkvision, scent (imprecise) 30 feet

Skills Acrobatics +6, Athletics +11, Stealth +8, Survival +6

Str +4, Dex +1, Con +5, Int –4, Wis +1, Cha –2

AC 17; Fort +14, Ref +8, Will +6

HP 65, regeneration 15 (deactivated by acid or fire); Weaknesses fire 10

Speed 35 feet

Melee jaws +11, Damage 1d12+4 piercing plus Knockdown and bloodfire fever

Bloodfire Fever (disease); Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 enfeebled 1 (1 day); Stage 3 enfeebled 1 and clumsy 1 (1 day); Stage 4 enfeebled 2 and clumsy 2 (1 day); Stage 5 enfeebled 2, clumsy 2, and fatigued (1 day)

Pack Attack The trollhound deals an extra 1d6 damage to any creature within reach of at least two of the trollhound’s allies.