Ulgrem-Axaan

Ulgrem-Axaan

Creature 7

Perception +18; darkvision, wavesense (imprecise) 60 feet

Languages Druidic, Necril (can’t speak any language)

Skills Athletics +17, Deception +15, Intimidation +17, Stealth +16 (+20 in water)

Str +6, Dex +4, Con +4, Int –2, Wis –1, Cha +4

Frozen Contemplation Being frozen stops the constant pain Ulgrem-Axaan has experienced since its death. Ulgrem-Axaan has fast healing 5 while in severe cold or colder environments, or for 1 round after taking cold damage.

AC 24; Fort +18, Ref +15, Will +12; +2 status to all non-primal emotion effects

HP 130 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 5; Resistances cold 10, electric 5, piercing 5

Baleful Glare (aura, emotion, fear, visual) 15 feet. Creatures entering or starting their turn in the emanation that can see Ulgrem-Axaan must succeed at a DC 22 Will save or be frightened 1 (frightened 2 on a critical failure). A creature that succeeds at its save is temporarily immune to baleful glare for 1 minute.

Ferocity

Territorial Rage Trigger A creature comes within melee reach of Ulgrem-Axaan while it’s burrowed underground or underwater; Effect Ulgrem-Axaan lunges and makes a jaws Strike against the creature, which is flat-footed against the attack and takes an additional 1d6 damage on a hit.

Speed 25 feet, burrow 10 feet, swim 30 feet

Melee jaws +18 (reach 10 feet), Damage 2d12+8 piercing plus Grab

Melee tail +18 (agile, reach 10 feet), Damage 2d8+8 bludgeoning plus Grab

Aquatic Ambush 30 feet

Swallow Whole (attack) Medium, 1d12+8 bludgeoning, Rupture 18

Unnatural Vengeance Ulgrem-Axaan gains a +1 circumstance bonus to attack and damage rolls against undead.

Voltaic Blow (electricity) Requirements Ulgrem-Axaan has a creature grabbed with its tail; Effect An electric shock passes through Ulgrem-Axaan’s tail, dealing 2d4+8 electricity damage to the creature (DC 25 basic Fortitude save).