Perception +18; darkvision, wavesense (imprecise) 60 feet
Languages Druidic, Necril (can’t speak any language)
Skills Athletics +17, Deception +15, Intimidation +17, Stealth +16 (+20 in water)
Str +6, Dex +4, Con +4, Int –2, Wis –1, Cha +4
Frozen Contemplation Being frozen stops the constant pain Ulgrem-Axaan has experienced since its death. Ulgrem-Axaan has fast healing 5 while in severe cold or colder environments, or for 1 round after taking cold damage.
AC 24; Fort +18, Ref +15, Will +12; +2 status to all non-primal emotion effects
HP 130 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 5; Resistances cold 10, electric 5, piercing 5
Baleful Glare (aura, emotion, fear, visual) 15 feet. Creatures entering or starting their turn in the emanation that can see Ulgrem-Axaan must succeed at a DC 22 Will save or be frightened 1 (frightened 2 on a critical failure). A creature that succeeds at its save is temporarily immune to baleful glare for 1 minute.
Ferocity
Territorial Rage Trigger A creature comes within melee reach of Ulgrem-Axaan while it’s burrowed underground or underwater; Effect Ulgrem-Axaan lunges and makes a jaws Strike against the creature, which is flat-footed against the attack and takes an additional 1d6 damage on a hit.
Speed 25 feet, burrow 10 feet, swim 30 feet
Melee jaws +18 (reach 10 feet), Damage 2d12+8 piercing plus Grab
Melee tail +18 (agile, reach 10 feet), Damage 2d8+8 bludgeoning plus Grab
Aquatic Ambush 30 feet
Swallow Whole (attack) Medium, 1d12+8 bludgeoning, Rupture 18
Unnatural Vengeance Ulgrem-Axaan gains a +1 circumstance bonus to attack and damage rolls against undead.
Voltaic Blow (electricity) Requirements Ulgrem-Axaan has a creature grabbed with its tail; Effect An electric shock passes through Ulgrem-Axaan’s tail, dealing 2d4+8 electricity damage to the creature (DC 25 basic Fortitude save).