Usij Cultist

Usij Cultist

Creature 3

Perception +9

Languages Common, Osiriani

Skills Athletics +10, Disguise +9, Intimidation +9, Religion +5, Stealth +9

Str +4, Dex +2, Con +3, Int +2, Wis +3, Cha +3

Items

, of Ahriman, ,

AC 18; Fort +12, Ref +7, Will +8

HP 50

Tripping Whip Requirements The Usij cultist must have a whip in their hands; Trigger A creature moves out of a threatened square; Effect The Usij cultist makes a Trip attempt against the triggering creature with their whip.

Speed 25 feet

Melee scimitar +11, Damage 1d6+6 slashing

Melee whip +11 (disarm, finesse, nonlethal, reach 10 feet, trip), Damage 1d4+6 slashing