Vanara Disciple

Vanara Disciple

Creature 1

Perception +6; low-light vision

Languages Common, Sylvan, Vanara

Skills Acrobatics +7, Athletics +4, Stealth +7

Str +1, Dex +4, Con +0, Int +1, Wis +3, Cha +0

Items bo staff, javelins (3)

Prehensile Tail The vanara can use their long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Their tail can’t perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can’t use it to hold items.

AC 19; Fort +5, Ref +9, Will +8

HP 16

Speed 25 feet, climb 15 feet

Melee fist +7 (agile, finesse, nonlethal, unarmed), Damage 1d6+1 bludgeoning

Melee bo staff +4 (parry, reach 10 feet, trip), Damage 1d8+1 bludgeoning

Ranged javelin +7 (thrown 30 feet), Damage 1d6+1 piercing

Divine Innate Spells DC 13; 1st 

 (monkey only)

Flurry of Blows Frequency once per round; Effect The vanara disciple makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Spring Up Requirements The vanara disciple is prone; Effect The vanara Stands, then can immediately Step twice. The Stand action doesn’t trigger reactions.