Veteran Wight

Veteran Wight

Creature 4

Elite

Perception +12; darkvision

Languages Common, Necril

Skills

+12, +11, +10

Str +4, Dex +1, Con +4, Int +0, Wis +3, Cha +2

Items

Grave Weapon (divine) The wight is bound to a dagger it was buried with. Other wights can be bound to different weapons.

AC 20; Fort +13, Ref +8, Will +12

HP 55, fueled by spite, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious

Final Spite Trigger The wight is reduced to 0 Hit Points; Effect The wight makes a Strike before being destroyed. This Strike can inflict corrupting spite, but fueled by spite doesn’t apply.

Fueled by Spite Each time a creature loses Hit Points due to a corrupting spite curse the wight inflicted, the wight gains 3 temporary Hit Points.

Speed 25 feet

Melee dagger +14 (agile, versatile S), Damage 1d4+8 slashing plus corrupting spite

Melee claw +14 (agile), Damage 1d4+8 slashing plus corrupting spite

Ranged dagger +12 (agile, thrown 10 feet, versatile S), Damage 1d4+8 slashing plus corrupting spite

Corrupting Spite (curse, divine, void) The wight’s unarmed attacks and bound weapons inflict a curse that makes a creature grow weak and spiteful. If a wight inflicts corrupting spite on a creature already afflicted by it, the victim attempts a new save, ignoring the result if it’s better than a failure. A living humanoid that dies while under the curse rises as a wight after 1d4 rounds, controlled by the wight that killed it. The wight spawn can’t inflict corrupting spite and is

2. If its creator dies or after roughly a month of existence, the new wight becomes autonomous and turns into a normal wight; Saving Throw DC 19 Fortitude; Stage 1 1 (1 round); Stage 2 drained 2 and doesn’t treat any creatures as allies (1 round); Stage 3 As stage 2, except drained 3 (1 round); Stage 4 As stage 2, except drained 4 (1 round).