Perception +6; low-light vision
Languages Common, Druidic, Sylvan;
(plants with vines only)Skills Athletics +4, Diplomacy +5, Nature +4, Performance +5 (+6 for oratory), Society +1, Survival +4
Str +2, Dex +1, Con +1, Int –1, Wis +2, Cha +3
Items spear
AC 15; Fort +3, Ref +5, Will +8
HP 13
Verdant Burst When a vine leshy dies, a burst of primal energy explodes from its body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. This area fills with tangling vines, becoming difficult terrain. If the terrain is not a viable environment for the vines, they wither after 24 hours.
Speed 20 feet, climb 20 feet
Melee spear +6, Damage 1d6+2 piercing
Ranged spear +5 (thrown 20 feet), Damage 1d6+2 piercing
Primal Innate Spells DC 15; 4th
Change Shape (concentrate, polymorph, primal, transmutation) The vine leshy transforms into a Small plant with vines. This ability otherwise uses the effects of
.Extend Vines The vine leshy Interacts to extend or shorten their arms. With limbs extended, the vine leshy has a 10-foot reach. The leshy can’t use weapons that already have reach in this way, because they would be unable to keep their balance.
Vine Leshy
Irrepressible vine leshys love to explore and collect tales to share. They’re curious without being reckless. Other cultures interest them greatly, and they can build friendships quickly as they trade stories with traveling companions. They also feel a pull toward protection, much like other leshys. Vine leshys, though, tend to protect a ward for only a brief period of danger before the leshy’s wanderlust drives them onward into the unknown.