Perception +18, darkvision
Languages Aklo, Common
Skills Acrobatics +18, Deception +15, Intimidation +15, Occultism +18, Stealth +18
Str +0, Dex +6, Con +3, Int +6, Wis +4, Cha +3
AC 30; Fort +13, Ref +18, Will +16
HP 90; Immunities magic
Glow (aura, light) 30 feet. The voidglutton’s fingers and eyes glow, casting bright light in the area and making it visible if it was invisible.
Magic Immunity A voidglutton is immune to all spells except
, , , , and spells with the light trait.Speed fly 40 feet
Melee claw +20 (agile, finesse), Damage 1d6+2 piercing plus 4d6 force and fearful strike
Ranged ectoplasmic web +20 (range increment 10 feet), Effect ectoplasmic web trap
Occult Innate Spells DC 26; 4th
(at will)Consume Light (darkness, evocation, occult) Trigger The voidglutton casts darkness; Effect The voidglutton extinguishes its Glow as part of Casting the Spell. It becomes invisible as long as it remains in the area of darkness. If the voidglutton uses a hostile action, its invisibility ends as soon as the hostile action is completed.
Ectoplasmic Web Trap (conjuration, occult) A creature hit by the voidglutton’s ectoplasmic web trap is immobilized and stuck to the nearest surface until it succeeds at a DC 26 check to Escape. Ectoplasmic Web Trap can immobilize incorporeal creatures.
Fearful Strike (emotion, fear, mental, occult) When the voidglutton damages a creature with its claw Strike, the creature must succeed at a DC 26 Will save or become frightened 1 (frightened 2 on a critical failure).
Feed on Fear (concentrate) Frequency once per round; Requirement An enemy is affected by a fear effect or has the frightened or dying condition, and is within 25 feet of the voidglutton; Effect The voidglutton feeds on the creature’s terror. It regains 3d4 Hit Points and its Glow reignites if it had been extinguished. It cannot use Consume Light again for 1d4 rounds, as it is too glutted on fear to suppress its Glow.