Male worm that walks occultist
Perception +15; darkvision, tremorsense (imprecise) 30 feet
Languages Aklo, Common, Elven, Undercommon
Skills Acrobatics +17, Crafting +15 (+17 when painting), Deception +15, Intimidation +17, Occultism +17, Religion +15, Stealth +15
Str +4, Dex +6, Con +2, Int +6, Wis +4, Cha +2
AC 25, all-around vision; Fort +13, Ref +17, Will +15
HP 85, fast healing 7; Immunities disease, paralyzed, poison, precision, swarm mind, unconscious; Weaknesses area damage 7, splash damage 7; Resistances physical 7
Discorporate As worm that walks, but slow-moving leeches give the heroes 2 rounds, rather than 1 round, to dispatch the fleeing vermin before they escape.
Hateful Memories (emotion, enchantment, mental, occult, visual) If Volluk can see an accurate depiction of his former appearance as a living drow at the start of his turn, he must attempt a DC 28 Will save or become filled with self-loathing and become slowed 1 for 1 round.
Speed 10 feet, swim 25 feet
Melee tendril +18 (reach 10 feet), Damage 2d8+8 persistent piercing damage
Occult Spontaneous Spells DC 25, attack +17; 4th (3 slots)
, , ; 3rd (4 slots) , , , ; 2nd (4 slots) , , , ; 1st (4 slots) , , , ; Cantrips (4th) , , , ,Divine Innate Spells DC 25; 2nd
(at will), (at will); Cantrips (4th)Rituals
,Squirming Embrace Volluk Strides, ending his movement sharing a space with a creature, and deals 3d8 piercing damage to the creature. The creature can attempt a DC 23 basic Reflex save.
Swarm Shape (concentrate) Volluk collapses into a shapeless swarm of leeches. He drops all held, worn, and carried items. While discorporated, he can’t use attack actions and can’t cast spells, but he can move through areas small enough for his individual leeches to fit without having to Squeeze. He can use the same action to coalesce back into his normal form.