Warsworn

Warsworn

Creature 16

Perception +27; darkvision

Languages Common (can’t speak any language)

Skills Athletics +33

Str +9, Dex +5, Con +7, Int –1, Wis +5, Cha +5

AC 37; Fort +29, Ref +25, Will +27; +1 status to all saves vs. positive

HP 350, negative healing; Immunities death effects, disease, paralyze, poison, unconscious

Attack of Opportunity

Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 35

Speed 30 feet

Melee corpse wave +32 (magical), Damage 4d12+9 bludgeoning plus energy drain

Melee animated weapon +30 (agile, magical, reach 100 feet, versatile B, versatile P), Damage four of the weapon’s damage dice +9 of the weapon’s damage type

Ranged scrap ball +28 (magical, range increment 100 feet), Damage 4d12+9 bludgeoning plus plummet

Absorb (death, divine, necromancy); Trigger The warsworn moves into a dying creature’s space. Effect The warsworn absorbs the dying creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature’s level. As long as the warsworn still exists, absorbed creatures can’t be resurrected except by wish or a similarly powerful effect.

Animated Weapons (divine, evocation); The warsworn assumes control of unattended weapons within 100 feet, forcing them to levitate around it. The warsworn can telekinetically wield these weapons to make melee Strikes with a reach of 100 feet.

Energy Drain (divine, necromancy); When a warsworn hits with a corpse wave Strike or damages a creature with Trample, the target must succeed at a DC 35 Fortitude save or become drained 2 and doomed 1. On a critical success, the target becomes temporarily immune to the warsworn’s energy drain for 24 hours.

Plummet A creature hit by a warsworn’s scrap ball Strike must attempt a DC 37 Reflex save. On a failure, the target falls prone; if the target was airborne, it falls up to 120 feet, taking damage from the fall and landing prone if the descent brings it to the ground. On a critical failure, the target is also held under a pile of scrap (DC 37 to Escape).

Trample Huge or smaller, corpse wave, DC 37