Wererat

Wererat

Creature 2

Perception +8; low-light vision, scent (imprecise) 30 feet

Languages Common; rat empathy

Skills Acrobatics +8 Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8

Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1

Items hand crossbow (20 bolts), leather armor, shortsword

Rat Empathy (divination, primal) The wererat can communicate with rodents.

AC 19; Fort +6, Ref +10, Will +8

HP 45; Weaknesses silver 5

Nimble Dodge Trigger The wererat is targeted with a melee or ranged attack by an attacker it can see. Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.

Speed 25 feet

Melee shortsword +10 (agile, finesse, versatile S), Damage 1d6+4 piercing

Melee claw +10 (agile, finesse), Damage 1d6+2 slashing

Melee jaws +10 (finesse), Damage 1d8+2 piercing plus curse of the wererat

Ranged hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6 piercing

Change Shape (concentrate, polymorph, primal, transmutation) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feet.

Curse of the Wererat (curse, necromancy, primal); Saving Throw DC 18 Fortitude

Moon Frenzy (polymorph, primal, transmutation)

Sneak Attack The wererat deals 1d6 extra precision damage to flat-footed creatures.

Wererat

Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse. Because wererats typically dwell in metropolitan areas where they can hide in plain sight, practically any city-goer could be a wererat in disguise—from the quiet shopkeep to the city’s criminal mastermind. The bustle of crowds and countless rat-holes make ghettos and shantytowns favored homes for wererats, especially since in these poorer districts the wererat can kill out of greed or fear with little chance of the authorities noticing. In some cities, wererats operate entire thieves’ guilds or organized crime rings, and membership requires willfully submitting to the wererat’s cursed bite. Wererats look very similar to ratfolk when in hybrid form, apart from potential differences in size, but ratfolk have no love for these monsters.