Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills
+8, +6 (+8 to or ), +5, +4, +8Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
Items
(20 ), ,Rat Empathy (
, ) The wererat can communicate with rodents.AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge Trigger The wererat is targeted with a melee or ranged attack by an attacker it can see. Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee shortsword +10 (
, , S), Damage 1d6+4 piercingMelee claw +10 (agile, finesse), Damage 1d6+2 slashing
Melee jaws +10 (finesse), Damage 1d8+2 piercing plus curse of the wererat
Ranged hand crossbow +10 (
60 feet, 1), Damage 1d6 piercing , , primal, ) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feet.Curse of the Wererat (
, , primal) This curse affects only humanoids. Saving Throw DC 18 Fortitude save. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a until dawn. The creature is under the GM’s control and goes on a rampage for half the night before falling unconscious until dawn.Moon Frenzy (polymorph, primal, transmutation) When a full moon appears in the night sky, the wererat must enter hybrid form, can’t Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the wererat returns to humanoid form and is
for 2d4 hours.Sneak Attack The wererat deals 1d6 extra precision damage to
creatures.Wererat
Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse. Because wererats typically dwell in metropolitan areas where they can hide in plain sight, practically any city-goer could be a wererat in disguise—from the quiet shopkeep to the city’s criminal mastermind. The bustle of crowds and countless rat-holes make ghettos and shantytowns favored homes for wererats, especially since in these poorer districts the wererat can kill out of greed or fear with little chance of the authorities noticing. In some cities, wererats operate entire thieves’ guilds or organized crime rings, and membership requires willfully submitting to the wererat’s cursed bite. Wererats look very similar to ratfolk when in hybrid form, apart from potential differences in size, but ratfolk have no love for these monsters.