Weretiger

Weretiger

Creature 4

Perception +11; low-light vision, scent (imprecise) 30 feet

Languages Common; tiger empathy

Skills Acrobatics +11, Athletics +12, Deception +7, Society +10, Stealth +11

Str +4, Dex +3, Con +3, Int +0, Wis +3, Cha –1

Tiger Empathy (divination, primal) The weretiger can communicate with felines.

AC 21; Fort +11, Ref +13, Will +9

HP 75; Weaknesses silver 5

Attack of Opportunity

Speed 25 feet

Melee jaws +14, Damage 2d6+7 piercing plus curse of the weretiger and Grab

Melee claw +14 (agile), Damage 2d4+7 slashing

Change Shape (concentrate, polymorph, primal, transmutation) Human with fist +14 for 1d4+7 bludgeoning, or

with Speed 30 feet and Wrestle.

Curse of the Weretiger (curse, necromancy, primal); Saving Throw DC 18 Fortitude

Moon Frenzy (polymorph, primal, transmutation)

Pounce The weretiger Strides and makes a Strike at the end of that movement. If the weretiger began this action hidden, they remain hidden until after this ability’s Strike.

Rend claw

Weretiger

These ferocious werecreatures stalk prey with the cunning and skill of a true apex predator. Weretigers typically view all life as a potential meal. Powerful nocturnal hunters with excellent senses that help them ambush prey, weretigers are adaptable to an extreme range of environments. However, weretigers living in densely populated cities (potentially as courtesans, assassins, or guild leaders) often struggle to suppress their killer instincts, becoming overwhelmed by the urge to hunt. They prefer to wear loose-fitting clothing and rely on their claws and jaws in a fight.