Perception +28; darkvision,
,Languages Celestial, Draconic, Infernal;
Skills Acrobatics +31, Athletics +30, Intimidation +29, Religion +28, Warfare Lore +29
Str +6, Dex +9, Con +6, Int +5, Wis +6, Cha +3
AC 41; Fort +26, Ref +31, Will +28; +1 status to all saves vs. magic
HP 230; Weaknesses evil 15
All-Knowing Eyes (aura, divination, divine, mental, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 34 Will save. If the creature fails, any Deception check it attempts until the end of its next turn has its result reduced by one degree of success. On a failed saving throw, a creature that is currently disguised or in a shape other than its true form also becomes stupefied 1 until the end of its next turn.
Speed fly 50 feet
Melee slam +30 (good, magical), Damage 3d12+14 bludgeoning plus 1d6 good
Ranged tongue of flame +33 (fire, good, magical, range 30 feet), Damage 3d4+8 fire plus 1d6 good
Divine Innate Spells DC 37, attack +29; 8th
, ; 7th , , , ; Constant (8th) , ,Fiery Spokes (divine, evocation, fire, good) The wheel archon spins furiously, emitting a rain of divine fire. All creatures in a 60-foot emanation take 12d6 fire damage and 5d6 good damage (DC 37 basic Reflex save). The wheel archon can’t use Fiery Spokes for 1d4 rounds.
Focus Gaze (concentrate, divination, divine, mental, visual) The wheel archon fixes its gaze on a creature they can see within 30 feet. The target must immediately attempt a DC 37 Will save against the wheel archon’s all-knowing eyes. If the creature is under any magical effect that disguises it or has altered its shape, the wheel archon attempts to counter that magical disguise effect (counteract +29, 8th level). After attempting its save, the creature is then temporarily immune until the start of the wheel archon’s next turn.