Perception +29, greater darkvision, greensight, scent (imprecise) 30 feet
Languages Common, Sylvan; speak with animals, speak with plants
Skills Acrobatics +27, Athletics +31, Survival +29
Str +8, Dex +4, Con +6, Int –1, Wis +6, Cha +4
Greensight As
.Planar Acclimation As wild hunt hound.
Wild Hunt Link (aura, divination, magical) As wild hunt hound, but grants a +10-foot status bonus to wild hunt creatures’ Speed other than wild hunt horses.
AC 37; Fort +27, Ref +23, Will +29
HP 320; Weaknesses
15Buck DC 36
Instinctive Cooperation As wild hunt hound.
Rider Synergy If the wild hunt horse has a wild hunt rider, damage done to the horse or rider from Strikes is split equally between the two.
Wild Gaze (aura, enchantment, fear, incapacitation, mental, primal, visual) As wild hunt hound, but DC 33.
Speed 80 feet, fly 80 feet
Melee hoof +30 (agile, magic), Damage 3d10+12 bludgeoning plus 1d8 persistent bleed
Primal Innate Spells DC 36; 8th
, (self plus willing rider); 6th ; Constant (8th) , ; Cantrips (8th) ,Bewildering Hoofbeats (auditory, aura, emotion, enchantment, mental, primal) The wild hunt horse stamps its hooves and prances in place, creating the sound of hundreds of horses apparently approaching from all directions. Each creature within 60 feet must attempt a DC 33 Will save.
Critical Success The creature is unaffected and is temporarily immune to Bewildering Hoofbeats for 1 hour.
Success The creature is distracted by the sound. Until the start of the creature’s next turn, if it attempts to use a reaction, it must succeed at a DC 5 flat check or the reaction is disrupted, wasted with no effect.
Failure The creature is bewildered by the sound, with the same effects as success except it is also confused for 1 round.
Critical Failure As failure, but the confusion effect persists for 1 minute or until the creature recovers by other means.
Deafening Cry (auditory, evocation, primal, sonic) The wild hunt horse gives out a thundering cry in a 15-foot cone. Creatures in the area take 16d6 sonic damage (DC 36 basic Fortitude save, plus deafened for 1 minute on a critical failure). The wild hunt horse can’t use Deafening Cry again for 1d4 rounds.
Focus Gaze (concentrate, enchantment, fear, incapacitation, mental, primal, visual) As wild hunt hound.
Trample Medium or smaller, hoof, DC 36.