Wild Hunt Scout

Wild Hunt Scout

Creature 18

Perception +34, greater darkvision, greensight, scent (imprecise) 30 feet

Languages Aklo, Common, Sylvan; speak with animals, speak with plants

Skills Acrobatics +32, Athletics +33, Deception +32, Intimidation +32, Nature +29, Stealth +37, Survival +34

Str +9, Dex +6, Con +6, Int +5, Wis +8, Cha +6

Greensight As 

.

Planar Acclimation As wild hunt hound.

Wild Hunt Link (aura, divination, magical) As wild hunt hound, but grants other wild hunt creatures the scout’s deny advantage.

AC 42; Fort +28, Ref +30, Will +34

HP 380; Weaknesses 

 15

Instinctive Cooperation As wild hunt hound.

Wild Gaze (aura, enchantment, fear, incapacitation, mental, primal, visual) As wild hunt hound, but DC 37.

Speed 40 feet

Melee crystal scimitar +35 (forceful, magic, sweep), Damage 3d6+17 slashing plus 2d6 force

Ranged emerald beam +34 (range 40 feet), Damage befuddle

Primal Innate Spells DC 40, attack +32; 9th 

; 8th ; 7th ; 6th ; 5th  (×3), ; Constant (9th) ; Cantrips (9th) 

Befuddle (enchantment, mental, primal) A wild hunt scout can emit a beam of emerald light from their crystal shard to attempt an emerald beam ranged Strike. If the beam hits, it inflicts no damage (nor does it inflict precision damage from a sneak attack), but it overstimulates the target’s mind, causing them to become dazzled and flat-footed for 1 round. On a critical hit, the target is also blinded for 1 round.

Focus Gaze (concentrate, enchantment, fear, incapacitation, mental, primal, visual) As wild hunt hound.

Forceful Focus (concentrate) Requirement The wild hunt scout cast magic missile the previous round. Effect The wild hunt scout focuses on their mastery of force, standing still as they become swathed in pulsing emerald light. Any magic missile innate spells they have cast that day are restored, allowing them to be cast again. Until the end of their next turn, any creature that takes force damage from the wild hunt scout must succeed at a DC 40 Fortitude save or be stunned 1 (stunned 3 on a critical failure). The wild hunt scout can’t use forceful focus for 1 hour.

Manifest Crystals A wild hunt scout can manifest a 

 made of crystalized force or a fist-sized shard of the same in her hands. These objects vanish upon the wild hunt scout’s death, or as soon as they no longer possess the items.

Deny Advantage A wild hunt scout isn’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of their level or lower using surprise attack. However, they can still help their allies flank.

Sneak Attack A wild hunt scout’s Strikes deal 3d6 extra precision damage to flat-footed creatures.